Procedural Terrain Generator

$104
Publisher Nuance Studios
File size 12.73MB
Number of files 28
Latest version 1
Latest release date 2016-07-01 05:51:24
First release date 2016-07-01 05:51:24
Supported Unity versions 2018.4.2 or higher

Asset: Procedural Terrain Generator

What it does:
This component allows terrain to be procedurally created and modified. These functions can be executed during design and development via the custom editor, or at run-time via API call.

Setup:
Drag and drop the TerrainGenerator asset onto a terrain object.

How to use it:
Using the component in the Unity editor is done via a custom editor, which is included with this package. This allows the designer to apply terrain modifications before, during and after other adjustments with the Terrain tool.

Terrain tool settings:
Length and Width should be the same value. Height can be adjusted as desired. Resolution should be at least 512.

At run-time, the component can be access via a public API.

Package Contents:
* Terrain generation asset and custom editor
* Demo scene
* Sample scene manager with code demonstrating run-time API usage

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