Publisher | Bora Kasap |
---|---|
File size | 389.20kB |
Number of files | 20 |
Latest version | 1 |
Latest release date | 2020-08-12 12:29:10 |
First release date | 2020-08-12 12:29:10 |
Supported Unity versions | 2018.4.2 or higher |
Explode mesh faces by using actual triangles entirely at runtime.
Watch Gameplay Demonstration 1
Watch Gameplay Demonstration 2
Pros: Using actual triangles results an optimal performance.
Cons: Meshes can only be splitted to maximum amount of actual triangles.
- Supports Skinned & Animated meshes.
- Textured clusters not supported.
- URP versions included.
Simple Usage: Just drag and drop MeshExploder prefab into GameObject you wish to explode and call "Explode()" from your scripts.
Click to Read Documentations
Watch Gameplay Demonstration 1
Watch Gameplay Demonstration 2
Pros: Using actual triangles results an optimal performance.
Cons: Meshes can only be splitted to maximum amount of actual triangles.
- Supports Skinned & Animated meshes.
- Textured clusters not supported.
- URP versions included.
Simple Usage: Just drag and drop MeshExploder prefab into GameObject you wish to explode and call "Explode()" from your scripts.
Click to Read Documentations