Publisher | TBOXFINN |
---|---|
File size | 1.50MB |
Number of files | 30 |
Latest version | 1 |
Latest release date | 2025-02-27 08:33:11 |
First release date | 2025-02-27 08:33:11 |
Supported Unity versions | 2018.4.2 or higher |
Tboxfinn Procedural Map Generator is a powerful and customizable tool for generating procedural islands and ocean-surrounded terrains in Unity. Designed for flexibility and ease of use, this asset allows developers to create unique maps using seed-based generation, ensuring consistent and reproducible results.
With a variety of adjustable parameters, users can fine-tune their terrains by modifying LOD (Level of Detail), noise scale, falloff intensity, and terrain height and size. The generator supports both numeric and text-based seeds, offering creative freedom in terrain design. Additionally, you can toggle flat shading for a stylized low-poly look or use smoother shading for a more natural feel.
Whether you're developing open-world games, survival experiences, or strategy maps, this procedural generator provides an efficient and scalable solution for dynamically generated environments.
Key Features:
✔ Procedural island generation – Create terrains surrounded by water.
✔ Seed-based system – Use numbers or text-based seeds for consistent results.
✔ LOD and noise scale customization – Optimize terrain details based on performance needs.
✔ Falloff control – Adjust terrain edges for natural-looking island formations.
✔ Flat shading toggle – Switch between low-poly and smooth shading.
✔ Fully customizable parameters – Modify terrain height, size, and noise settings.