Procedural Hit Reactions

$9 $18
ENDS SOON ! -50%
Publisher IronSamiStudio
File size 8.00MB
Number of files 27
Latest version 1.0.0
Latest release date 2025-05-07 10:13:13
First release date 2025-05-07 10:13:13
Supported Unity versions 2018.4.2 or higher

Breathe life into your characters with Procedural Hit Reactions – a modular, lightweight, and powerful system for dynamic, physical hit responses!


No need for countless animations or complicated setups — whether you're making shooters, action RPGs, VR games, or anything in between, this asset gives you smooth, believable hit reactions with minimal effort.


This system is actively updated and evolving — many more features and improvements are on the way!

🌟 Key Features

  • Bone-Specific Reactions: Easily attach reactions to any bone or body part — head, chest, arms, even props.
  • Customizable Reaction Profiles: Use simple ScriptableObjects to define reaction strength, rotation, translation, blend curves, and timing.
  • Directional Awareness: Make impacts feel real by reacting to incoming bullet vectors or contact points.
  • Additive or Override Modes: Blend reactions into your existing Animator-driven motions — or skip animations entirely and apply procedural motion directly to Transforms.
  • Advanced Blending Controls: Fine-tune blend-in/out speeds, simulate heavy impacts with Slow Blend Mode, or carry over previous reactions for ultra-smooth realism.
  • Follow-Through Effects: Make connected bones (hair, weapons, gear) naturally trail behind the main impact motion.
  • Plug-and-Play Projectile Integration: Easily add our included HitReactionTrigger script to any projectile, melee weapon, or explosion — and automatically trigger hit reactions on collision. Supports both Rigidbody-based and Transform-based projectiles!
  • Minimal Setup, Maximum Power: No runtime rig rebuilds. No heavy Animator constraints. Just plug, configure, and react!
  • Full Flexibility: Works with animated characters (Animator) or static objects — all handled procedurally through Transform overrides when needed.

🎯 Perfect For

  • Third-Person Shooters
  • First-Person Games
  • Melee Combat Systems
  • Projectile Impact Reactions ( Arrows, bullets etc. )
  • VR / AR Interactions
  • Explosions, impacts, and environmental destruction
  • Any project needing dynamic impact feedback

💎 Why Choose Procedural Hit Reactions?

✅ Ultra-lightweight and optimized for runtime performance


✅ Fully modular — easy to customize or extend


✅ Works alongside Unity Animator or entirely Transform-driven


✅ Minimal setup time: Get up and running in minutes


✅ Clean, readable full C# source code included


✅ Full documentation, tutorials, and active Discord support


Actively updated — with even more improvements coming!



🎁 Bonus

  • Ready-to-go projectile and character demo scenes included
  • Full C# source code included
  • Supports Unity Animator layers (for clean blending)
  • Free future updates

Bring dynamic, believable hit reactions to your gameobjects today!


Feel the impact — procedurally.



Links

📚 Full Documentation and Tutorials


💬 Join Our Discord for Support and News