Publisher | IronSamiStudio |
---|---|
File size | 8.00MB |
Number of files | 27 |
Latest version | 1.0.0 |
Latest release date | 2025-05-07 10:13:13 |
First release date | 2025-05-07 10:13:13 |
Supported Unity versions | 2018.4.2 or higher |
Breathe life into your characters with Procedural Hit Reactions – a modular, lightweight, and powerful system for dynamic, physical hit responses!
No need for countless animations or complicated setups — whether you're making shooters, action RPGs, VR games, or anything in between, this asset gives you smooth, believable hit reactions with minimal effort.
This system is actively updated and evolving — many more features and improvements are on the way!
🌟 Key Features
- Bone-Specific Reactions: Easily attach reactions to any bone or body part — head, chest, arms, even props.
- Customizable Reaction Profiles: Use simple ScriptableObjects to define reaction strength, rotation, translation, blend curves, and timing.
- Directional Awareness: Make impacts feel real by reacting to incoming bullet vectors or contact points.
- Additive or Override Modes: Blend reactions into your existing Animator-driven motions — or skip animations entirely and apply procedural motion directly to Transforms.
- Advanced Blending Controls: Fine-tune blend-in/out speeds, simulate heavy impacts with Slow Blend Mode, or carry over previous reactions for ultra-smooth realism.
- Follow-Through Effects: Make connected bones (hair, weapons, gear) naturally trail behind the main impact motion.
- Plug-and-Play Projectile Integration: Easily add our included HitReactionTrigger script to any projectile, melee weapon, or explosion — and automatically trigger hit reactions on collision. Supports both Rigidbody-based and Transform-based projectiles!
- Minimal Setup, Maximum Power: No runtime rig rebuilds. No heavy Animator constraints. Just plug, configure, and react!
- Full Flexibility: Works with animated characters (Animator) or static objects — all handled procedurally through Transform overrides when needed.
🎯 Perfect For
- Third-Person Shooters
- First-Person Games
- Melee Combat Systems
- Projectile Impact Reactions ( Arrows, bullets etc. )
- VR / AR Interactions
- Explosions, impacts, and environmental destruction
- Any project needing dynamic impact feedback
💎 Why Choose Procedural Hit Reactions?
✅ Ultra-lightweight and optimized for runtime performance
✅ Fully modular — easy to customize or extend
✅ Works alongside Unity Animator or entirely Transform-driven
✅ Minimal setup time: Get up and running in minutes
✅ Clean, readable full C# source code included
✅ Full documentation, tutorials, and active Discord support
✅ Actively updated — with even more improvements coming!
🎁 Bonus
- Ready-to-go projectile and character demo scenes included
- Full C# source code included
- Supports Unity Animator layers (for clean blending)
- Free future updates
Bring dynamic, believable hit reactions to your gameobjects today!
Feel the impact — procedurally.
✨ Links