Precomputed Culling

$149
Publisher Prographers
File size 361.14kB
Number of files 138
Latest version v1.1.0
Latest release date 2024-03-05 06:27:00
First release date 2022-07-18 12:57:17
Supported Unity versions 2018.4.2 or higher

Pixel perfect occlusion system that will significantly improve the performance of your scenes, without almost any overhead.


Using time of your computer, precompute/bake your scenes to gain a significant performance boost. The occlusion culling algorithm will find all visible meshes from each point on your scene, using the color-coding algorithm. Then it will save them efficiently and load only when needed.


Heavily occluded scenes like a two-story house with the interior on all floors gained us up to 240% in frame rate!. From 30fps to 72fps on Quest 2.

Open world scenes with flat chunked terrain, gained us 10-25%. From 47fps to 60fps on low-end mobile.


Documentation:

https://github.com/Prographers/Precomputed-Culling/


Discord:

https://discord.gg/55gM3s3pdR


Features:

- Support for URP and HDRP

- Support for multiple cameras

- Support for multiple scenes with multiple variants and dynamic loading and unloading

- Lightweight with an option for additional compression

- Supports transparency

- Supports LODs

- Supports Unity Terrain

- Supports 2D Sprites*

- Runtime precision control between quality and performance

- Support for all platforms including mobile, VR, AR, and WebGL

- API for custom building pipelines

- Everything is written in C#, full source code included

- Code documentation + external documentation with tutorials

- Easy to setup

- Examples and Demos

- Support via email or discord

- Superior performance


*Not recommended to use in 2D games, intended use is for example leaves on the 3D trees or far away rocks.


Limitations:

- Required to bake scenes and their variants before building.


Roadmap:

- Support for Legacy (built-in)

- Support for dynamic objects

- Support for occlusion portals

- Split baking between multiple computers

- Better debugging tools and statistics

- Dynamic lighting shadow

- and more...

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