Publisher | DragonXu |
---|---|
File size | 15.36MB |
Number of files | 17 |
Latest version | 1 |
Latest release date | 2024-09-27 01:29:21 |
First release date | 2024-09-27 01:29:21 |
Supported Unity versions | 2018.4.2 or higher |
Achieve realistic skin rendering in your projects with our Pre-Integrated Skin Subsurface Scattering (SSS) Shader package. This asset is designed to simulate the subtle light scattering effects that occur within skin, providing a natural, soft, and lifelike appearance to characters in real-time applications.
Key Features:
- Pre-Integrated Subsurface Scattering (SSS): Based on the curvature map, the shader simulates the diffusion of light beneath the surface of the skin, capturing the softness and warm glow typical of human skin under various lighting conditions.
- Realistic Skin Rendering: Based on PBR (metallic workflow). Perfect for human and creature models, this shader mimics the natural properties of skin, including light transmission and backscatter for a photorealistic finish.
- Mask Map: Using a mask map, you can render the skin part of the model with SSS and render the rest part with standard BRDF.
Transform your characters and elevate your project’s visual quality with this package. Whether for fantasy creatures, sci-fi characters, or realistic human models, this asset brings realism to skin rendering in Unity.
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