Publisher | olivecrow |
---|---|
File size | 237.86kB |
Number of files | 62 |
Latest version | 1.1.1 |
Latest release date | 2023-11-06 04:53:26 |
First release date | 2022-04-06 11:04:15 |
Supported Unity versions | 2018.4.2 or higher |
Want to play PostProcessing effects in an animation clip, but you can't?
Do you want to change the values of PostProcessing in Timeline, but are you worried about having to code them individually?
Want to use FX Triggers that are instantiated dynamically at runtime?
The PostProcessing Controller makes these things easy!
⚡️ Keyframe, animate, and use PostProcessing effects the familiar way! ⚡️
The PostProcessing Controller provides structs that overrides all of Unity's Post-Processing Effects.
Just add PostProcessing Controller and you can animate PostProcessing Effects the same way you use any other MonoBehaviour for animation!
🍀 Features
- Allows you to use PostProcessing components as if they were MonoBehaviours
- Only updated when values change
- Can hide unused module in Volume Profile
- Same order and GUI as in Volume Profile
- Varified in 2019LTS, 2020LTS, 2021LTS
- URP, HDRP Support
- If you send me other versions with an error, I will reflect it quickly!
Please see technical details for limitations and other details!