PostEffect

Lluny

(0)
$24
Publisher Lluny
File size 36.44kB
Number of files 17
Latest version 1
Latest release date 2016-10-06 05:16:24
First release date 2016-09-23 08:48:23
Supported Unity versions 2018.4.2 or higher
PostEffect is a powerful toolset of post processing effects.Just like its name.

PostEffect contains 7 tools to make the Image reprocessing.

They are three color correlation effects and other four special effect tools.

--ColorCorrection
Basic color processing tool,contains Hue Offset,Saturation,bright and redefined Contrast contral;

--ColorTendency
an amazing tool,used the dynamically generated texture to remap the Screen Picture.High freedom, stunning effect.

--Curves
the classic image adjustment tools with high controllable now can be see in the Unity.



The other four

--Sharpness
with excellent both sharp and blur effects.

--Pixelate
Pixelated image,to achieve some special effect.

--FindEdge
Find the edges in the screen picture,used with the pixelate brings unexpected effect.

--Flood
The highlight portion of the screen spreads over the rest of the screen.

With These high freedom tools,you can easy change your game screen,and make your game more personalise.

They are so easy to use .The toolset contains only scripts and shaders.

All C# source code,no DLL, no textures.
Every effect has friendly inspector. Less is more.

High performance,low Batches(Draw Calls).

Pefect applicable whether 2D / 3D game, even can used in other applications like photography.

Tested on PC,MAC,WebGL,Iphone.(In theory applicable to all platforms that unity supported)

Works with multiple versions of Unity,Tested on Unity4.6;5.0;5.3.2;5.4.0.
Works well either on DX9 or DX11.

There is also four demoshows on different platform let you can contral of PostEffect. (Not all features,without curve and some effects need select the color).

==PostEffect2DdemoWin==

==PostEffect3DdemoWin==

==PostEffect2DdemoMac==

==PostEffect3DdemoMac==

The follow demo file contains a demonstration that used the UI so PostEffect can be contral in the real game like up four demoes.

==a simple projectDemoWhinUI(need PostEffect)==

Last,I hope this toolset will give you help. :)

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