Pooling System - Gaskellgames

$9
Publisher Gaskellgames
File size 879.11kB
Number of files 26
Latest version 1.0.0
Latest release date 2025-01-17 08:20:51
First release date 2025-01-17 08:20:51
Supported Unity versions 2018.4.2 or higher

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This package improves performance by adding in a simple to use, centralised pooling system.


Instantiating and Destroying GameObjects at runtime are very expensive tasks for the CPU, that can be a cause of frame drops and low performance in games.


The Pooling Manager allows you to use the powerful object pooling technique without the need to code anything yourself! Just simply setup a new pool object and spawn in the object using the pool object spawner in the inspector/editor, and see the performance of your game increase dramatically.


The pools will automatically expand if more objects are required than are currently available in the pool.

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