Publisher | Patrick Fischer |
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File size | 585.39kB |
Number of files | 95 |
Latest version | 1.0.2 |
Latest release date | 2024-01-08 04:22:50 |
First release date | 2022-04-11 11:37:12 |
Supported Unity versions | 2018.4.2 or higher |
Welcome to Pool It, the easiest solution for implementing pooling in any project!
Pooling is a system that helps you not to generate garbage when creating game objects. Each time an object is created and later destroyed, memory is freed the next time the garbage collector is called. If too much garbage is created at once, the garbage collector will take longer to free the memory. This leads to lag spikes, or short freeze frames.
To minimize the load of the garbage collector, one can use pooling. This creates a lot of garbage at the beginning, but no more over the legal game.
Pool It allows you to do that with very minimal effort!
List of Features:
- Object Pooling
- Preloading in Editor
- Preloading at Start of the Game
- Object Limitations
- Buffering when expanding the pool
- DontDestroyOnLoad handling
- Event based Pool Spawner
- Event based Pool Destroyer
- 2 sample game scenes
- 5 feature scenes
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