Publisher | mgear |
---|---|
File size | 1.23MB |
Number of files | 44 |
Latest version | 1 |
Latest release date | 2023-02-27 06:27:12 |
First release date | 2014-04-07 10:11:55 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/83180591-749d-4092-97a3-dc832e4d8a71_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/5735c25c-73e0-4575-aeae-6c91c61fb0c2_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/f9398ebe-582d-4021-844a-0c5f9ea8d8f0_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/31246e54-e665-4229-a853-a270e1dd6177_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/219814e2-36fa-4e10-b92a-ce39810c5b84_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/73d0e2a7-b8ff-4fdb-910d-e581c2bf5302_scaled.jpg)
PolygonCollider2D Optimizer
Current Features:
- Super simple workflow, edit multiple objects, real results! (increased frame rate, no more "floating colliders")
- Optimize, Scale, Move, Filter/Remove PolygonCollider2D vertices & paths
- Remove inner paths, Keep only largest path, Remove paths based on vertex count
- Add, Reset, Remove PolygonCollider2D’s
- 4 Scaling modes: Estimate Neighbours, Standard Scaling, Normalized Scaling, Normalized Scaling (local center). *Scaling is useful for avoiding Box2D skin margin problems
Limitations:
- Only optimizes PolygonCollider2D (not any other colliders) - Multiple PolygonCollider2D's per object is not supported (only 1 gets optimized)
Webplayer demo/Android demo/Feedback/Support/Feature Requests at:
Support Blog
Current Features:
- Super simple workflow, edit multiple objects, real results! (increased frame rate, no more "floating colliders")
- Optimize, Scale, Move, Filter/Remove PolygonCollider2D vertices & paths
- Remove inner paths, Keep only largest path, Remove paths based on vertex count
- Add, Reset, Remove PolygonCollider2D’s
- 4 Scaling modes: Estimate Neighbours, Standard Scaling, Normalized Scaling, Normalized Scaling (local center). *Scaling is useful for avoiding Box2D skin margin problems
Limitations:
- Only optimizes PolygonCollider2D (not any other colliders) - Multiple PolygonCollider2D's per object is not supported (only 1 gets optimized)
Webplayer demo/Android demo/Feedback/Support/Feature Requests at:
Support Blog