Publisher | Nickmiste |
---|---|
File size | 1.58MB |
Number of files | 370 |
Latest version | 1 |
Latest release date | 2023-11-16 04:10:45 |
First release date | 2022-07-13 01:46:13 |
Supported Unity versions | 2018.4.2 or higher |
Want to fill a region with rocks, trees, or other foliage? Or maybe you want to randomly generate stars in the sky! Whatever your use case, placing each prefab by hand can be a nightmare, and creating a script to place them randomly can create unnatural results. This package can solve that!
How does it work? It's simple! Poisson Disk Sampling is an algorithm that is used to efficiently generate random prefabs in a region while guarenteeing a minimum distance between each prefab. The results are much more visually pleasing than alternatives. Just pick a region to generate in and let the Poisson Disk Sampler take care of the rest!
🌟Features🌟
- Generate beautiful results using Poisson Disk Sampling
- Easy to use and intuitive interface
- Fast and responsive generation times
- Generated prefabs can automatically snap to terrain so you can just pick a region and go!
- Support for placing multiple prefabs at one time
- Hook into the spawn event for full control over spawned prefabs
- Documentation and demo scene included
- ...and more!