Publisher | PanDishPan |
---|---|
File size | 75.39MB |
Number of files | 49 |
Latest version | 2.2.0 |
Latest release date | 2020-06-23 07:12:17 |
First release date | 2016-01-13 09:26:20 |
Supported Unity versions | 2018.4.2 or higher |
(Documentation) :: (Forum Thread)
This is the Standard Unity Render Pipeline version of CFTD, for HDRP you might want to check out: CFTD [4] HDRP
CFTD 2.0 has been completely re-written from the ground up!
Now with PN-AEN tessellation, GPU instancing and much more!
The Crack-Free Tessellation Displacement Shader for Unity. This tessellation shader uses buffers to calculate and remove displacement errors at UV discontinuities.
Important: CFTD 2.2 is not compatible with previous versions. Demo scene is no longer included. CFTD does not fully support skinned meshes.
New in CFTD 2.2:
* CFTD now supports Vulkan.
* Improved mesh swimming reduction (displacement miplod).
* Better support for baked displacement maps.
New in CFTD 2.1:
* CFTD now supports OpenGL 4.5.
* Even better shader performance.
New in CFTD 2.0:
* Supports PN-AEN Tessellation (adds geometric detail and smooths meshes, while persevering hard edges).
* Supports GPU Instancing (helps with reducing batches).
* Full support for Unity's PBR workflow.
* Better shader performance.
* AAA, industry-grade reduction of adaptive tessellation artifacts (an issue known as 'mesh swimming').
Features (inherited):
* Distance Based and Edge Length adaptive tessellation.
* Patches up displacement cracks at UV seams.
* Smooths normals on the edges between smoothing groups (hard edges) in a very neat and unique way (Distance Based).
* FOV-dependent (Edge Length). I.e. supports camera zooming-in.
* Shadow caster LOD (as of 2.0 in Deferred Rendering only).
* Supports Unity's GI.
* Works with your existing assets.
* Casts and receives full shadows.
* Includes a non-GPU based mesh subdivider.
* Performance-friendly.
* Full source code.
* Easy to use.
Limitations:
* CFTD does not support skinned meshes (you can apply the shader, but it will not be crack-free).
* DirectX 11 / 12 + OpenGL 4.5 & Vulkan (Metal support has not been tested).
* Cracks are gone at runtime only.
* No static / dynamic batching (but supports instancing).
* Please check the documentation before purchase.
Don't care about Crack-Free, but rather need something Charge-Free?
(Free Tessellation Shaders)
This is the Standard Unity Render Pipeline version of CFTD, for HDRP you might want to check out: CFTD [4] HDRP
CFTD 2.0 has been completely re-written from the ground up!
Now with PN-AEN tessellation, GPU instancing and much more!
The Crack-Free Tessellation Displacement Shader for Unity. This tessellation shader uses buffers to calculate and remove displacement errors at UV discontinuities.
Important: CFTD 2.2 is not compatible with previous versions. Demo scene is no longer included. CFTD does not fully support skinned meshes.
New in CFTD 2.2:
* CFTD now supports Vulkan.
* Improved mesh swimming reduction (displacement miplod).
* Better support for baked displacement maps.
New in CFTD 2.1:
* CFTD now supports OpenGL 4.5.
* Even better shader performance.
New in CFTD 2.0:
* Supports PN-AEN Tessellation (adds geometric detail and smooths meshes, while persevering hard edges).
* Supports GPU Instancing (helps with reducing batches).
* Full support for Unity's PBR workflow.
* Better shader performance.
* AAA, industry-grade reduction of adaptive tessellation artifacts (an issue known as 'mesh swimming').
Features (inherited):
* Distance Based and Edge Length adaptive tessellation.
* Patches up displacement cracks at UV seams.
* Smooths normals on the edges between smoothing groups (hard edges) in a very neat and unique way (Distance Based).
* FOV-dependent (Edge Length). I.e. supports camera zooming-in.
* Shadow caster LOD (as of 2.0 in Deferred Rendering only).
* Supports Unity's GI.
* Works with your existing assets.
* Casts and receives full shadows.
* Includes a non-GPU based mesh subdivider.
* Performance-friendly.
* Full source code.
* Easy to use.
Limitations:
* CFTD does not support skinned meshes (you can apply the shader, but it will not be crack-free).
* DirectX 11 / 12 + OpenGL 4.5 & Vulkan (Metal support has not been tested).
* Cracks are gone at runtime only.
* No static / dynamic batching (but supports instancing).
* Please check the documentation before purchase.
Don't care about Crack-Free, but rather need something Charge-Free?
(Free Tessellation Shaders)