Publisher | Pauli Ojanen |
---|---|
File size | 3.80MB |
Number of files | 41 |
Latest version | 0.9.14.1 |
Latest release date | 2021-05-11 09:26:50 |
First release date | 2019-03-14 11:53:09 |
Supported Unity versions | 2018.4.2 or higher |
Next Gen Recorder is a video recording library that takes gameplay recording to the next level. It is available for iOS, tvOS and macOS platforms.
Please try the Free version before buying.
Online Documentation | Support and News Forum
Key Features
- high performance, 60 fps recording
- record any 2d texture, not just the screen
- highlight recording, export the whole gameplay or just the most important parts
- easily save the video to the photos or share it through the native share sheet
- session support, record multiple gameplay videos and choose later what video to share
- full access to the recorded video so you may also implement your own sharing/upload code when needed
- custom watermark, feature exists only in the paid version
- custom bit rate, frame rate and video size support
- supports Metal and OpenGL renderers
- supports textures in gamma and linear colorspace
- direct Scriptable Render Pipeline (SRP, HDRP, URP) support when using Metal, OpenGL support with custom integration
- also works in Unity editor on macOS
Scripts are in C# but the main core is inside DLLs.
Please try the Free version before buying.
Online Documentation | Support and News Forum
Key Features
- high performance, 60 fps recording
- record any 2d texture, not just the screen
- highlight recording, export the whole gameplay or just the most important parts
- easily save the video to the photos or share it through the native share sheet
- session support, record multiple gameplay videos and choose later what video to share
- full access to the recorded video so you may also implement your own sharing/upload code when needed
- custom watermark, feature exists only in the paid version
- custom bit rate, frame rate and video size support
- supports Metal and OpenGL renderers
- supports textures in gamma and linear colorspace
- direct Scriptable Render Pipeline (SRP, HDRP, URP) support when using Metal, OpenGL support with custom integration
- also works in Unity editor on macOS
Scripts are in C# but the main core is inside DLLs.