Publisher | SamarthCat |
---|---|
File size | 593.50kB |
Number of files | 9 |
Latest version | 1 |
Latest release date | 2021-01-13 02:55:12 |
First release date | 2021-01-13 02:55:12 |
Supported Unity versions | 2018.4.2 or higher |
PlayerPrefsPlus Is an asset that takes UnityEngine.PlayerPrefs to the next level.
PlayerPrefs+ Allows you to store a ton of different data types with a single line of code:
- Integer
- String
- Boolean
- Float
- Vector2
- Vector3
- String Array
- Integer Array
- Float Array
- Encrypted String
- Encrypted Float
- Encrypted Integer
- And Many More!
It can store any data type that is [System.Serializable], meaning you can store basically anything.
Also, it can encrypt data using AES Encryption to make sure players cannot cheat by editing the registries.
This works on all platforms, including Mobile!
The switch from Unity PlayerPrefs To PlayerPrefs+ is as easy as this:
Before: PlayerPrefs.SetInt("HighScore", 7);
After: PPPlus.SetIntEncrypted("HighScore", 7, "myPassword");
If you want to see the documentation, you can find it here.
PlayerPrefs+ Allows you to store a ton of different data types with a single line of code:
- Integer
- String
- Boolean
- Float
- Vector2
- Vector3
- String Array
- Integer Array
- Float Array
- Encrypted String
- Encrypted Float
- Encrypted Integer
- And Many More!
It can store any data type that is [System.Serializable], meaning you can store basically anything.
Also, it can encrypt data using AES Encryption to make sure players cannot cheat by editing the registries.
This works on all platforms, including Mobile!
The switch from Unity PlayerPrefs To PlayerPrefs+ is as easy as this:
Before: PlayerPrefs.SetInt("HighScore", 7);
After: PPPlus.SetIntEncrypted("HighScore", 7, "myPassword");
If you want to see the documentation, you can find it here.