Publisher | simitr0 |
---|---|
File size | 86.72MB |
Number of files | 187 |
Latest version | 3.0.3 |
Latest release date | 2020-04-18 11:32:27 |
First release date | 2017-10-17 07:49:26 |
Supported Unity versions | 2018.4.2 or higher |
Planetary Terrain is a quadtree based procedural planetary terrain system for your space game! Smoothly travel from orbit to the ground.
Demos:
Earth-sized Planet
Small Planet
Features:
- Quadtree based dynamic, adjustable LOD
- Even earth-sized and bigger planets supported thanks to floating origin!
- Planets can rotate and have colliders
- Node Editor for noise to easily create good looking planets
- CPU or GPU based noise generation for top performance
- Foliage system to procedurally spawn grass and meshes on planet
- Scaled Space to easily add far away moons and other planets
- Different generation modes for planets including noise, heightmap and hybrid - Built in noise-based heightmap generator
- Heightmap Importer utility included
- Planet texturing based on elevation and slope or splatmaps
- Planet Shader with up to six textures and normal mapping
- 8-bit and 16-bit heightmaps supported
- Atmospheric scattering shader
- All source code included
Demos:
Earth-sized Planet
Small Planet
Features:
- Quadtree based dynamic, adjustable LOD
- Even earth-sized and bigger planets supported thanks to floating origin!
- Planets can rotate and have colliders
- Node Editor for noise to easily create good looking planets
- CPU or GPU based noise generation for top performance
- Foliage system to procedurally spawn grass and meshes on planet
- Scaled Space to easily add far away moons and other planets
- Different generation modes for planets including noise, heightmap and hybrid - Built in noise-based heightmap generator
- Heightmap Importer utility included
- Planet texturing based on elevation and slope or splatmaps
- Planet Shader with up to six textures and normal mapping
- 8-bit and 16-bit heightmaps supported
- Atmospheric scattering shader
- All source code included