Publisher | Christopher silvas |
---|---|
File size | 20.21MB |
Number of files | 31 |
Latest version | 1 |
Latest release date | 2020-06-04 10:22:10 |
First release date | 2017-04-20 08:35:21 |
Supported Unity versions | 2018.4.2 or higher |
Planetary Atmospheric Scattering was created to achieve a fast, beautiful, and physically accurate atmospheric scattering effect for planetary rendering. PAS is based on a lookup table design and features many industry standard rendering techniques to achieve high fidelity atmospheric rendering without compromising performance.
PASDemo_v1.2
Features:
-Rayleigh and Mei scattering models
-Adaptive screenspace planetary scale volumetric shadows
-Running on Unity post processing stack
-Dithering, Jittering, Downsampling, Bilateral Blurs, Bilateral Upsampling
-Automatic skybox exposure
-Real-time LUT generation on GPU
-Full source code available
If you would like to send a feature request/bug/issue,
Email me at [email protected]