Publisher | Human Unit |
---|---|
File size | 179.68MB |
Number of files | 140 |
Latest version | 1.8.5 |
Latest release date | 2018-06-25 09:48:20 |
First release date | 2017-04-24 10:03:21 |
Supported Unity versions | 2018.4.2 or higher |
Planet Generator Shader
is a shader that can create realistic looking planets in the realtime
WEBGL DEMO
This shader uses a Normal maps and 6 grayscale input textures:
•Height map
•Details map
•Cities map
•Fertility map
•Clouds
•Clouds Pole
Those maps are then randomized depending on random seed.
You can use your own textures as inputs, as long as they are tileable, or you can generate them with included Generator Substance. However, for the clouds you should use equidistant maps. Check included cloud maps for the reference
.
You can also use Planetary Atmospheric Scattering by Christopher Silvas if you want more realistic volumetric atmosphere.
Features:
•Realtime generation
•Realtime parameters changes
•Animated clouds
•Fast volumetric atmosphere
•Generator substances for maps
•Free space skybox generator substance!
Project page
[ Forum thread] [ WebGL Demo]
WEBGL DEMO
This shader uses a Normal maps and 6 grayscale input textures:
•Height map
•Details map
•Cities map
•Fertility map
•Clouds
•Clouds Pole
Those maps are then randomized depending on random seed.
You can use your own textures as inputs, as long as they are tileable, or you can generate them with included Generator Substance. However, for the clouds you should use equidistant maps. Check included cloud maps for the reference
.
You can also use Planetary Atmospheric Scattering by Christopher Silvas if you want more realistic volumetric atmosphere.
Features:
•Realtime generation
•Realtime parameters changes
•Animated clouds
•Fast volumetric atmosphere
•Generator substances for maps
•Free space skybox generator substance!
Project page
[ Forum thread] [ WebGL Demo]