PixelSurface

$19
Publisher Joe Strout
File size 419.05kB
Number of files 24
Latest version 1
Latest release date 2017-09-19 09:10:30
First release date 2015-11-12 11:09:18
Supported Unity versions 2018.4.2 or higher
PixelSurface lets you do efficient, dynamic 2D pixel operations in Unity!

In addition to standard drawing tools like rectangle, ellipse, lines, and textures, PixelSurface can efficiently manage large numbers of live (dynamic) pixels that can move and change color on every frame. Explosions, fire effects, falling debris, and much more are a snap with PixelSurface.

Check out the WebGL demo!
For a real-world example of what you can do with PixelSurface, see the iOS game Rocket Plume!
PixelSurface is compatible with all platforms, including web and mobile. Full C# source code included, as well as a clear manual (which you can also read
here).

Written & supported by Joe Strout, a professional software engineer and active member of the Unity community for many years, PixelSurface is high-quality code you can depend on. Base your next game on the fun, dynamic pixel environments you can make with PixelSurface!

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