Publisher | Tyler Millershaski |
---|---|
File size | 36.00kB |
Number of files | 12 |
Latest version | Version 1.0 |
Latest release date | 2015-09-12 12:28:19 |
First release date | 2014-11-13 08:03:22 |
Supported Unity versions | 2018.4.2 or higher |
Are you tired of tediously modifying transform values so that your objects line up? Do you find that your team is wasting time meticulously positioning sprites over and over again? Don't you wish that there was just some magic grid that all of your objects could align to? Stop wasting time with the tedious, and get back to designing your masterpiece. With PixelGrid you'll never have to modify your objects' position by hand again. Create as many grids as you want, design levels, create interfaces, and assemble sprites. Do you need your objects to stay pixel aligned during run-time? We've got you covered - you probably won't even need to change your existing physics code. This is what my team uses for all of our games. So what are you waiting on?
Don't believe me? See for yourself.
Note - The only texture included in the package is for the grid.
If you like this asset consider donating.
Don't believe me? See for yourself.
Note - The only texture included in the package is for the grid.
If you like this asset consider donating.