Publisher | PixelFlag |
---|---|
File size | 189.41kB |
Number of files | 123 |
Latest version | 1 |
Latest release date | 2020-10-05 07:17:15 |
First release date | 2020-10-05 07:17:15 |
Supported Unity versions | 2018.4.2 or higher |
This is a sprite package for eight monsters.
Contains a script that runs in the DEMO.
It uses rigidbody2D to determine the hits and implements a simple Sprite animation in a script. And the monsters are moving with a simple algorithm.
It will need a few modifications to be used in your project.
Don't expect it to work as is.
In the sample scene, the player can control the Fairy, using WASD to move and Space to attack. If a monster is hit, you can see the damage graphic.
If the Fairy touches the monster or the monster's attack, it will glow blue. (This means you've taken damage.)
It's up to you how the characters in your project handle this rule.
Make it up as you go along.
Contains a script that runs in the DEMO.
It uses rigidbody2D to determine the hits and implements a simple Sprite animation in a script. And the monsters are moving with a simple algorithm.
It will need a few modifications to be used in your project.
Don't expect it to work as is.
In the sample scene, the player can control the Fairy, using WASD to move and Space to attack. If a monster is hit, you can see the damage graphic.
If the Fairy touches the monster or the monster's attack, it will glow blue. (This means you've taken damage.)
It's up to you how the characters in your project handle this rule.
Make it up as you go along.