Publisher | Psychic Fur |
---|---|
File size | 0.99MB |
Number of files | 31 |
Latest version | 1 |
Latest release date | 2021-02-24 04:57:12 |
First release date | 2021-02-24 04:57:12 |
Supported Unity versions | 2018.4.2 or higher |
PixelBattleText is an easy-to-use tool for animating fading text. This type of text is what you usually see over the heads of the enemies in RPGs when you hit them with your sword 🗡️, and the damage done appears. Or when you burn them with a spell 🔥 and for a few seconds you see a "Burned" message, just above the damage numbers.
Its addressed to improve the development workflow for pixelart RPGs. Having dozens of altered states, damage types, messages, etc, can very easily overwhelm a project folder. This assets allows you to have several types of animations, independent from the actual text to display. No references to prefabs, unity animations or text components are needed. Just call "DisplayText" form anywhere in your scene.
PixelBattleText can be used for much more. Notifications, level-ups, real-time warnings, onomatopoeia: SLASH! KABOOM! 💥
This asset can be used to animate all types of fading text, but it shows its power particularly in pixelart interfaces, where the animation must respect the pixel grid and the edges of the letters must remain crips.
- Drag, drop and play ✨
This asset only requires a minimal setup in order to work.
-Create a canvas.
-Add a text animation component
-Call the API from anywhere in your scene.
- Batteries included 🔋🔋
It comes with a range of customizable text animation presets wich covers from poison status text to fire damage numbers. Also, you can make your own.
- Easy as pie 🥧
You don't have to know how to use the unity animator, nor do you ever have to use it to create text animations with this asset. Just by moving some sliders and changing the orientation of some curves you will be able to give life to your damage counters, potion effects, katana sounds, or lyrics of a song!
- Animate once, use forever ♻️
Animations are reusable. Once created, they are saved as an asset, just like Unity animations. Except they can be modified from the inspector tab, using very simple animation controls.
- Pixel perfect 👾
All of the animations can be set to "snap" to the canvas pixel grid. Making specially straight forward the workflow with pixelart games GUI.
What do you say? 👂🤚 Too good to be real? Let us show you that we are serious. You can play with our WebGL demo at: https://ultrakelevra.github.io/PixelBattleText_webGLDemo/