Pixel Camera

Tinnus

(16)
$14
Publisher Tinnus
File size 56.45kB
Number of files 19
Latest version 1
Latest release date 2017-04-13 08:50:32
First release date 2015-04-07 01:11:00
Supported Unity versions 2018.4.2 or higher
This asset was used in the App Store Editor's Choice game Horizon Chase!

Links to live demo of the effect:
2D Scene (Sprites)
3D Scene


Did you ever want to transform your fully-lit 3D scene into a retro-looking render in real time?


Are you making a 2D game and want to make sure your pixels are all in the right places?


This ridiculously-easy-to-use script takes the output of your camera and makes it into a retro-looking screen of any resolution with (optional) reduced color depth and the option of adding a custom material and shader for additional effects.


Features:
Easy: Just create a new empty GameObject, add the script, drag your existing camera to it and you're good to go!
Fast: No fullscreen image effect needed. No drawing pixels to throw them away. Render your scene at a reduced resolution from the start. Game might even run faster than without it (it does in the Viking demo)!
Customizable: Want to add any effects after your image is low-res? Just assign a custom material.
New UI compatible: Can render UI in HD mode or pixelated inside the effect.


Included in this package:
PixelCamera script: The script which does all the heavy-lifting for you.
Example scene: As if it wasn't easy enough to set up, we give you a working scene to test with.
Example material: Also included is an example material & shader that reduces color depth to any number of shades of Red, Green and Blue with custom gamma correction.



DISCLAIMER: This package does not include the Viking Village scene seen in the screenshots to demonstrate the effect. This scene was made available by Unity and can be freely downloaded here.

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