Publisher | Qiming Xu |
---|---|
File size | 2.82MB |
Number of files | 54 |
Latest version | 1.01.3 |
Latest release date | 2016-03-30 09:58:23 |
First release date | 2016-02-17 07:36:24 |
Supported Unity versions | 2018.4.2 or higher |
Web Demo
Demo01
Demo02
Demo03
Forum Thread
forum thread
Description
PhysicalBone is a asset that can use bone systems to simulate soft body physics.
it can simulate hair, ragdolls, cloth, rope or other soft bodies. It supports colliders and wind zones to receive wind forces and interact with collisions. Supports sphere collider, box collider, capsule collider and terrain colliders.
PhysicalBone is easy to set up with basic functionality and can generate much more diversified results with some more involvement
Demo01
Demo02
Demo03
Forum Thread
forum thread
Description
PhysicalBone is a asset that can use bone systems to simulate soft body physics.
it can simulate hair, ragdolls, cloth, rope or other soft bodies. It supports colliders and wind zones to receive wind forces and interact with collisions. Supports sphere collider, box collider, capsule collider and terrain colliders.
PhysicalBone is easy to set up with basic functionality and can generate much more diversified results with some more involvement