Particle Water Shader (SSF) - Render Particles As Fluid Surface!!!

$19
Publisher FangLiu Dong
File size 54.62MB
Number of files 54
Latest version 2.0.0
Latest release date 2024-02-09 04:12:56
First release date 2020-02-24 01:01:10
Supported Unity versions 2018.4.2 or higher

Welcome to SSF Particle2Fluid Shader Util’s documentation!

This is a Unity shader plugin, not a fluid physics simulation plugin. It is used to render particle data into a smooth liquid surface.

It is suitable for rendering simulation systems that use particles as simulation units.

It has the following nice properties:

   1.Excellent real-time operation efficiency

   2.Excellent surface effect

   3.Open data customization interface

   4.Complete documentation and improvement guidelines

   5.Rich Demos already prepared!

Please read the following notice before buying!

Docs  Forum

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Asset Buying Notice:

Now, this asset is updated on Unity2020.2.6f1c1, only tested on windows. Compute shader support is required!

Built-in RenderPipeline version works as expected.

Universal RenderPipeline version is fixed for Unity2020.2.6f1c1  Windows, at least on my laptop. Try making a new URP project and import the [ssf_urp.unitypackage]

    1.Or you may find it's still not showing anything when enter play mode and there is only 1 step to resolve this problem!!!

    2.This is not a bug but for extensibility reasons, I did not touch anything that may interface users' RenderPipeline.

    3.To make it works, users should get a graphics programmer to inject all OnEndCameraRendering() functions (in the scripts folder) into the URP pipeline.

High-Definition RenderPipeline version is not fully fixed for Unity2020.2.6f1c1, Windows. Try make a new HDRP project and import the [ssf_hdrp_temporary.unitypackage]. To fix it, please follow the same steps in URP.

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Known Issues:

 1.Graphics.CopyTexture() used in this asset is not supported by Mac(Metal).