Publisher | Mirza Beig |
---|---|
File size | 61.48kB |
Number of files | 10 |
Latest version | 1 |
Latest release date | 2018-01-12 06:34:22 |
First release date | 2017-11-01 06:02:22 |
Supported Unity versions | 2018.4.2 or higher |
Attract, repel, seek, cycle, and create particle-based chaos in your games!
Particle Force Fields (“PFF”) is a set of custom components for using optimized spherical force volumes with Unity’s powerful native particle system known as "Shuriken".
NOTE: This package is included with Ultimate VFX.
Check out the demos!
You can also read the online documentation so you know exactly what you're buying:
▲ × ❰❰ DEMOS + DOCUMENTATION ❱❱ ×
● Suitable for both 2D and 3D.
Easily create amazing physics-based particle effects without overriding any of Shuriken’s existing module settings. This non-destructive behaviour allows you to combine several force field types on the same particle system(s) to create dynamic interactions with tens of thousands of particles in your games (at runtime!) - all just by adjusting a few exposed variables.
Compatible with all platforms supported by Unity (desktop, mobile, consoles, etc...).
Currently, there are three primary fields to work with, and the possiblity of more being added in the future:
● Attraction
● Vortex
● Turbulence
▲ Source code is included and commented.
Advanced users can even extend the base class to add custom force fields.
Particle Force Fields (“PFF”) is a set of custom components for using optimized spherical force volumes with Unity’s powerful native particle system known as "Shuriken".
NOTE: This package is included with Ultimate VFX.
Check out the demos!
You can also read the online documentation so you know exactly what you're buying:
▲ × ❰❰ DEMOS + DOCUMENTATION ❱❱ ×
● Suitable for both 2D and 3D.
Easily create amazing physics-based particle effects without overriding any of Shuriken’s existing module settings. This non-destructive behaviour allows you to combine several force field types on the same particle system(s) to create dynamic interactions with tens of thousands of particles in your games (at runtime!) - all just by adjusting a few exposed variables.
Compatible with all platforms supported by Unity (desktop, mobile, consoles, etc...).
Currently, there are three primary fields to work with, and the possiblity of more being added in the future:
● Attraction
● Vortex
● Turbulence
▲ Source code is included and commented.
Advanced users can even extend the base class to add custom force fields.