Painted RTS Pack - Buildings & Props Set

weesals

(2)
$14
Publisher weesals
File size 14.83MB
Number of files 133
Latest version 1
Latest release date 2023-01-11 03:06:12
First release date 2022-11-29 03:38:14
Supported Unity versions 2018.4.2 or higher

This pack contains all the buildings and props needed for an RTS or top-down RPG village in a cartoony, medieval, or fantasy style. Buildings are suitable for mobile, with most under 1000 triangles, and are able to render efficiently with the SRP batcher. Player color for all Buildings and Characters can be configured in the materials. The 3 included starter characters include several common RTS animations, and are compatible with other Humanoid animations - get more from Mixamo.


Buildings (average 790 triangles):

- Town Center

- Barracks

- Archery Range

- Stables

- Blacksmith

- Church

- Farm

- Granary x3

- House x3

- Market

- Storehouse

- Lumber Yard

- Mine

- Outpost

- Fortress

- Wall segments (x5)

- Wall Gate


Construction (average 594 triangles):

- Generic 1x1 (x3)

- Generic 1x3

- Generic 2x2

- Generic 3x3

- Archery Range

- Barracks

- Stables

- Blacksmith

- Church

- Farm

- House

- Lumberyard (use with Mine and Granary2 and Granary3 too)

- Tower


Tree Props (see image):

- Tree (two different styles) (average 1667 triangles)

- Sapling trees (x2) (average 210 triangles)


Other Props (see image) (under 210 triangles):

- Berry Bush

- Rocks (x2)

- Resources (Gold/Stone Piles, Gold/Iron Stacks)

- Tools (Axe, Pickaxe, Sword, Arrow)

- Containers (Barrel, Trough, Bucket, Vase (x4), Sack)

- Training (Archery Target, Dummy)

- Hay Bale

- Basket (x3)

- Flag


Characters & Animation (average 1200 triangles):

- Archer (Idle, Walk, Run, AttackArcher)

- Swordsman (Idle, Walk, Run, Attack)

- Worker (Idle, Walk, Run, Attack, Build) (Includes Axe and Hammer prop)

(characters are compatible with Humanoid animations)


Troubleshooting:

- Everything is purple: Ensure you have imported the Shader Graph package and you are using the correct Demo scene. If you do not want to use Shader Graph, extract the package RTSToonBuildings/NoShaderGraph.package, which includes Materials, Prefabs, and a Demo scene which do not require Shader Graph. If you do not need player colours, you can overwrite the shader for all materials to the Standard shader of your Render Pipeline. Materials are in RTSToonBuildings/Materials. Image example.

- Player colours are very bright: The shader is designed to work in Linear Color Space. Change the "Color Space" under Project Settings, or remove the Color Conversion nodes in the shader.

- I need help with something: Please email the address listed under "Publisher Info" with any questions or requests.