Outline and color animations

Epic Cube

(13)
$29
Publisher Epic Cube
File size 1.09MB
Number of files 81
Latest version 1.8.0
Latest release date 2018-12-04 01:41:08
First release date 2016-10-14 10:44:34
Supported Unity versions 2018.4.2 or higher
Cromos - Outline and color animations is a set of components that allows users to create easily many types of color animation and outline effects. The components in this package are recommended for both artists and programmers, since they are fully configurable from Unity 3D editor and from code.
Any tipy of mesh is supported (Skinned meshes too) for outline, color animation and highlight effects.
Highlighter and Outline
- Create and control full customizable highlight effects with color animations and outline effect
- Glow and solid effects for Outline
- Animate the color and thickness of outline over time
Color Transition
- Animate the colors of a game object with many mix effects
- Works with any shader and any shader property (Unity Standard Shader fully supported)
- Unity UI system fully supported
DEMO 1
DEMO 2
Supported VR platforms: GearVR (Multipass)
More details about the package HERE

new in this version [1.8.0]
-- HIGHLIGHTER --
CHANGE: now Highlighter does not require ColorTransition compoenent to work. If a ColorTransition component is present on the same object, the highlighting effect will be mixed to color transitions of ColorTransition componenent
ADD: static Highlight and DeHighlight method

-- EDITOR --
FIX: now in Highlighter editor mix mode is shown only if Mode is set to Color or ColorsAndOutline

-- OUTLINE --
CHANGE: in order to use outline features, it is no longer necessary to add "outline" layer to tags and layers of the project
CHANGE: brand new design for outline system to make it simpler to be used. It's now possible add, remove, enable and disable OutlineTarget compoenent (runtime and editor) to make OutlineTarget component work. It's however possible to control it through Highlighter component (recommended)
OPTIMIZATION: now post-processing involves only a portion of the screen (depending from objects in screen space)