Publisher | Golem Kin Games |
---|---|
File size | 2.58MB |
Number of files | 11 |
Latest version | 1 |
Latest release date | 2024-10-08 02:12:13 |
First release date | 2024-10-08 02:12:13 |
Supported Unity versions | 2018.4.2 or higher |
The Orbit System is a powerful Unity tool designed to easily add customizable orbiting behavior to your GameObjects. Whether you need a simple circular orbit or a complex pattern driven by an animation curve, the system provides the flexibility you need. You can adjust speed, radius, and axis to create unique orbits and dynamically control the orbit’s behavior through the provided API.
Key Features:
- Orbit Modes:
- Value-based Orbit: Defines a fixed orbit speed and radius.
- Axis Control: Choose from various orbit axis options, including single-axis (X, Y, Z) or multi-axis (XY, XZ, YZ, XYZ) orbits for complete control of the motion path.
- Customizable Phases: Set custom phase angles for X, Y, and Z axes to create precise, staggered orbits.
- Programmatic or Auto-Start: Control when the orbit starts by selecting from:
- OnStart: Automatically start the orbit when the scene loads.
Programmatic: Trigger orbiting manually using the TriggerOrbit() function for precise control. - Gizmo Support: Visualize the orbit path, direction, and radius directly in the Unity editor with helpful Gizmo visualizations, including a wireframe sphere representing the orbit radius and direction lines.