Binoculars | Realistic Binocular System / Binocular System & Framework

$6
Publisher Golem Kin Games
File size 5.39MB
Number of files 34
Latest version 1
Latest release date 2024-12-16 03:20:17
First release date 2024-12-16 03:20:17
Supported Unity versions 2018.4.2 or higher

The Advanced Binocular Controller is a powerful and feature-rich Unity asset designed to simulate binocular functionality in your games. With smooth zoom, target detection, customizable HUD integration, and immersive visual/audio effects, it’s the perfect tool for adding professional-grade binocular mechanics to your project.


Key Features

1. Smooth Zooming

  • Adjustable zoom levels using mouse scroll.
  • Configurable zoom speed and field-of-view (FOV) range for precise control.
  • Dynamic transitions for activating and deactivating binoculars.

2. Target Detection

  • Raycast-based detection system for accurate targeting.
  • Displays target distance and name dynamically on the HUD.
  • Supports customizable layers for detected objects.

3. Dynamic HUD Integration

  • TextMesh Pro-powered UI for displaying:Zoom level.
    Distance to target.
    Target name.
  • Fully customizable to match your game’s style.

4. Binocular Activation

  • Toggle binoculars using the right mouse button.
  • Smooth FOV transitions for a realistic experience.
  • Unity Events for custom actions during activation and deactivation.

5. Visual and Audio Effects

  • Scrolling crosshair effect for added immersion.
  • Customizable audio clips for toggling binoculars.

6. Intuitive Editor

  • Custom inspector with collapsible sections for better organization.
  • Built-in tooltips and validation to ensure smooth setup.
  • HelpBox for quick tips and guidance.

How It Works

  1. Activation:Hold the right mouse button to activate the binoculars.
    Release the button to deactivate.
    Smooth transitions ensure seamless gameplay.
  2. Zoom:Use the mouse scroll to zoom in and out while binoculars are active.
    HUD dynamically displays the current zoom level.
  3. Target Detection:The raycast system detects objects within the specified range and layer.
    Displays distance and name of detected targets on the HUD.

Use Cases

  • Tactical military games.
  • Wildlife exploration simulators.
  • Open-world games with scouting or targeting mechanics.
  • Sniper or long-range vision systems.

Key Benefits

  • Immersive Gameplay: Smooth transitions and dynamic HUD create a realistic experience.
  • Customizable: Easily modify settings to match your game’s needs.
  • Performance-Friendly: Optimized raycasting and UI systems ensure smooth performance.
  • Developer-Friendly: Includes a detailed custom inspector, tooltips, and documentation.

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