Optimizing Collisions with Burst and Neon Intrinsics

Arm®

(0)
FREE
Publisher Arm®
File size 82.11kB
Number of files 30
Latest version 1
Latest release date 2021-07-09 11:40:17
First release date 2021-07-09 11:40:17
Supported Unity versions 2018.4.2 or higher
Demonstration project showing how to use Burst and Neon intrinsics to speed up your game on Android.
The scene can be run as standard code, Burst code or Burst Neon code, and displays the time calculating the physics collisions. Further information can be found in the ScriptDocumentation.rtf included
Please review scripts and use the knowledge to optimize your game!
Arm will shortly be releasing a guide to go alongside this demonstration scene, giving more Burst Neon tips. It will be available from the Arm Neon landing page.
Example scene uses URP, as recommended for mobile.

Requires Burst 1.5.