Publisher | Omicronworks |
---|---|
File size | 0.96MB |
Number of files | 8 |
Latest version | 1 |
Latest release date | 2018-02-12 05:30:36 |
First release date | 2017-08-18 07:49:23 |
Supported Unity versions | 2018.4.2 or higher |
Integrate this pack to report usage times and viewing data via SMS or Email on a daily or monthly Basis. By adding this tool your application will save usage data on the local devices and report that data on configured receivers. This can be used to create a pay per minute business model with your VR applications or to analyse areas of interest of the user. Storytellers can analyse on which parts of their experiences users look at or market studies can be done. By adding the Omicronworks VR Analyzer into your applications, areas of interest or hot spots for advertisement can be determined in your VR applications. The reports also include the Android ID of the device to identify them.
Attention: Only the usage time in seconds can be sent monthly, due to the small information size. All other logged data have to be sent on a daily basis.
Features:
- Save Usage Time in Seconds
- Save On Off Times
- Save Viewing Data
- Daily Report Of Usage Time In Seconds
- Daily Report Of On Off Times
- Daily Report Of Viewing Data
- Monthly Report Of Usage Time In Seconds
- Reports via SMS, Email or Both
- Show Viewing Data In Your Application
After implementing the Omicronworks VR Analyzer, your application will create log files, save usage data and send reports via SMS or Email. All reports won't be noticed by the users
GearVR:
OVRManager.instance.isUserPresent is used to detect if somebody uses the GearVR running your application. This is very precise due to the proximity sensor built into the GearVR.
Requires Oculus Utilities
Cardboard:
The main camera rotation gets analysed to detect if the cardboard is currently in use. After 8 seconds of no camera rotation movement, the logging will stop and the data of the last 8 seconds will be deleted for a more precise logging on the Cardboard.
The View Data: Rotation informations of the main camera can be saved locally (x and y rotation).
If activated, these rotation data can be projected into the view via small green spheres to analyse where the user have looked. This can be used to understand what in your experience was interesting for the user or which places could be used for advertisement.
Setup is incredibly fast and easy, just plug and play. No coding needed.
For any questions, support or suggestions feel free to contact us: [email protected]
Also feel free to contact us if you need modifications for your usage.
Attention: Only the usage time in seconds can be sent monthly, due to the small information size. All other logged data have to be sent on a daily basis.
Features:
- Save Usage Time in Seconds
- Save On Off Times
- Save Viewing Data
- Daily Report Of Usage Time In Seconds
- Daily Report Of On Off Times
- Daily Report Of Viewing Data
- Monthly Report Of Usage Time In Seconds
- Reports via SMS, Email or Both
- Show Viewing Data In Your Application
After implementing the Omicronworks VR Analyzer, your application will create log files, save usage data and send reports via SMS or Email. All reports won't be noticed by the users
GearVR:
OVRManager.instance.isUserPresent is used to detect if somebody uses the GearVR running your application. This is very precise due to the proximity sensor built into the GearVR.
Requires Oculus Utilities
Cardboard:
The main camera rotation gets analysed to detect if the cardboard is currently in use. After 8 seconds of no camera rotation movement, the logging will stop and the data of the last 8 seconds will be deleted for a more precise logging on the Cardboard.
The View Data: Rotation informations of the main camera can be saved locally (x and y rotation).
If activated, these rotation data can be projected into the view via small green spheres to analyse where the user have looked. This can be used to understand what in your experience was interesting for the user or which places could be used for advertisement.
Setup is incredibly fast and easy, just plug and play. No coding needed.
For any questions, support or suggestions feel free to contact us: [email protected]
Also feel free to contact us if you need modifications for your usage.