Publisher | Headless Studio |
---|---|
File size | 19.68MB |
Number of files | 6 |
Latest version | 3.1.2 |
Latest release date | 2020-11-20 11:41:16 |
First release date | 2016-04-28 05:44:24 |
Supported Unity versions | 2018.4.2 or higher |
OFFLINE RENDER 3.0.0 ONLY SUPPORTS HDRP 7.x
Legacy plugin included in bundle but not supported or maintaned, if you need custom support please contact us.
Offline Render is an easy to use, realtime capture plugin for Unity. It allows you to capture the game view to a multi-channel OpenEXR or multiple PNG files, supporting not just the final output image, but also some common elements and other G-Buffers. Offline Render supports 360 mono, stereo and sbs rendering and output to MP4 for both offline and realtime capture.
Offline Render allows you to render your Unity scenes and take them into a standard post-production pipeline using your favorite compositing software.
Changes in 3.1.2
Fix memory overflow on long capture sessions
Changes in 3.1.0
New PNG and EXR multithreaded export
Linux support
Mac support coming soon
Changes in 3.0.0
Support for HDRP 7.x
Rewrite of Offline Render Core
Support for all HDRP passes
Support for 360 mono, stereo and sbs
Support for Object ID
Deprecated Standard Pipeline
Changes in 2.7.0
Support for HDRP 5
Changes in 2.5.1
Added 360 stereo support for HDRP (All passes supported, multi-channel EXR, PNG, 2018+)
Added 360 stereo support for Standard Pipeline (Beauty pass only, EXR and PNG, 2017+)
Changes in 2.5
Support for HDRP Performance optimizations Bug fixing
Changes in 2.0
Dropped support for pre Unity 2017.1 versions
Experimental support for ObjectID, with source and shader code included
Added ${frame} tag
Better control for flip/unflip resulting render elements
Reworked render elements shader code
Render element list UI updated to support future features
Render elements are now scriptable objects. In a future update, it will be easier to share element setup between scenes and projects.
Features
Multi-channel OpenEXR outputHDRP 7.x support
Offscreen rendering for higher resolutions
360 mono/stereo/sbs all passes render output to PNG/Multi-channel EXR
Output to EXR, PNG or MP4
Realtime capture
Capture multiple cameras simultaneously
Full support for all HDRP passes
Developer API: Create your own custom passes. Documentation, sample code and sample scene included
Limitations
Requires Unity 2019.3.xRequires HDRP 7.x
Windows 64-bits only