ObjReader

$14
Publisher Starscene Software
File size 929.05kB
Number of files 22
Latest version 2
Latest release date 2017-12-26 05:53:24
First release date 2011-01-06 11:09:55
Supported Unity versions 2018.4.2 or higher
With ObjReader, you can load 3D models at runtime, from local files or the web. Just pass in a file name (or a string containing the .obj file), and automatically get back one or more GameObjects.

Works with most .obj files from a variety of sources, and has .mtl file support for materials and textures. Includes various options such as generate tangents, position/rotate/scale, and combine groups into a single mesh or generate one mesh per group, using submeshes or not. Plus it's fast...a 4MB .obj file will typically generate a mesh in less than 0.5 second, depending on CPU speed.

Includes source code, and works on all platforms. (Loading from local files is not supported in WebGL.) 32-bit mesh index buffer support is included for Unity 2017.3 and later. See the forum thread for news and information.