Publisher | OnlineObject |
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File size | 1.53MB |
Number of files | 123 |
Latest version | 1 |
Latest release date | 2025-02-20 11:23:13 |
First release date | 2025-02-20 11:23:13 |
Supported Unity versions | 2018.4.2 or higher |
ObjectRest is the most simple and powerful Rest web service for Unity.
ObjectNet supports bot creation, Server and Client. You don't need anything more to include web services on your game in a couple of minutes
With ObjectRest, you can implement your WebServices to integrate your clients with cloud services and backend operations.
ObjectRest allows you to create and consume web services ResAPI in the simplest possible way.
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Instead, to investigate and spend hours and hours implementing your backend solution, import ObjectRest and implement your methods with two simple annotations on your methods.
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Extends any class from "IRemoteController"
Step 1) Annotate class client method with [ClientMethod] attribute.
Step 2) And remote method with [ServerMethod] attribute.
Now, you already have your custom backend, and you can execute remote methods for any game.
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Don't pay for stratospheric; store wherever you wish:
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▣ Feel free: No CCU Limits, no quotas, no ties. You can create as many games and instances as you wish and store as much data as you need.
▣ No linked services: You can store your server wherever you want, on Amazon, Azure, Vultr, Custom, or Lan.
▣ No pay for request or transfer: Store and request player data as often as your game needs, and do not be surprised by scary bills.
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Attention: ObjectRest has its internal protocol and is designed to serve and
consume data between ObjectRest Server and ObjectRest Client only.
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Use ObjectRestClient to consume; outside or another web service isn't natively supported.
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Use ObjectRestServer to provide information to other clients than ObjectRestClient
isn't natively supported.
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Please keep this in mind before you buy it.
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Important Note: ObjectRest doesn't provide a cloud plan; you must hire or use your infrastructure to store your server in the cloud or own on-premise infrastructure.