Obfuscator

Beebyte

(192)
$79
Publisher Beebyte
File size 1.07MB
Number of files 29
Latest version 3.13.0
Latest release date 2024-04-23 08:21:13
First release date 2015-11-16 11:38:19
Supported Unity versions 2018.4.2 or higher
This asset obfuscates your code making it harder for bad guys to reverse engineer your projects. Specifically designed for Unity, it seamlessly links in with its build process.

The top priority of this package is to work straight out of the box with no extra steps required. While other obfuscators can stop a game from working, Beebyte's obfuscator looks for specific Unity related code that must be protected. The contents of your source files are unchanged, the obfuscation targets the compiled assembly.

Features:

- Supports IL2CPP
- Supports Assembly Definition Files
- Removes Namespaces without any conflicts
- Recognises Unity related code that must not be changed
- Renames Classes
- Renames Methods
- Renames Parameters
- Renames Fields
- Renames Properties
- Renames Events
- String literal obfuscation
- Adds fake methods
- Easy and extensive customisation using the Unity inspector window
- Consistent name translations are possible across multiple builds and developers
- Semantically secure cryptographic naming convention for renamed members

This asset supports Unity versions that are currently supported by Unity, i.e. supported LTS releases and the latest official releases. Build targets include Standalone, Android, iOS, WebGL, UWP. Other platforms are not guaranteed or supported but may become supported at a future date.

MonoBehaviour classes can be renamed up to and including Unity 2018.1, and Standalone builds from 2018.2 onwards excluding building as an Xcode project. Compression on builds is not compatible with this feature.

This asset uses Mono Cecil (jbevain/cecil) under MIT; see the Third-Party Notices.txt file within the package for details.

Why not complement your security with the Anti-Cheat Toolkit - a great third party asset.

For more information about the Obfuscator, please see the FAQ

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