Publisher | Taylor Made Code |
---|---|
File size | 285.61kB |
Number of files | 15 |
Latest version | 1.0.0 |
Latest release date | 2024-02-13 01:14:12 |
First release date | 2024-02-13 01:14:12 |
Supported Unity versions | 2018.4.2 or higher |
Normal Cursor movement is customisable by the end user. Using our own Editor system derived from the Unity UI Toolkit for the scripts Custom editor is designed to ensure the script is easy to understand script for anyone.
Types Of Movement:
Normal Cursor Movement contains four diffrent movement types,
- Basic
- Click To Move
- Velocity Movement
- Rotation
The Basic movement just adjusts the scripts position, This supports both Joystick and direct input styles.
Click to move is for teleportation movement and movement towards the location clicked in world with Linar Interpolation. Simply, the object to move will move towards the clicked location in th world.
Velocity movement moves the Object with a rigidbody component. This movement modes supports both Joystick and Direct input styles.
Rotatation allows the script to rotate the object to move, this is perfect for an marbles physics game or inspecting an object a player finds in the game world.
The customisation doesnt stop there, For Velocity, rotation and Basic movement we have created two types of input. A classical joystick style of movement. For this a GUI joystick shows on the screen. These elements can be customised through the generated GameObject sprites. The second is a direct movement, where the object to move only moves while the cusor is moving. This is perfect for click and dragging around a world map.
Intergration:
At Taylor Made Code having our scripts work as smoothly as possible with other asset store products of our own and other publishers making is critical. To achive this we have used Events. These are integrated into the score of the script and will trigger all conntected code. The specifics of triggering the provided events are in the documentation.
Support:
At Taylor Made Code, the future proofing of our scripts. This was taken into account when designing all of our products. This is why we have a tab to select types of feature that are used. If there is enough user demand we can add more features to the script quickly and easly. If you have an idea or a wanted feature for the script contact us as it might just be added in the next product update.