Publisher | Psychose Interactive Inc. |
---|---|
File size | 79.25kB |
Number of files | 8 |
Latest version | 1.1.0 |
Latest release date | 2020-12-18 09:51:39 |
First release date | 2020-06-30 07:51:11 |
Supported Unity versions | 2018.4.2 or higher |
NGSSEB or Next-Gen Screen-Space Edge-Bevel is a camera command buffer effect that smooth the look of geometry edges. Perfect for detached geometry such as CAD or ArchViz models or any model that requires a real-time soldering touch.
Highlights:
- Super optimized and fast, adjustable quality levels
- Smooth look, perfect for scenes composed of models that need this edgy attached/soldering look
- Per material masking, allows to disable the effect on any material
- Plug and play, does not require any asset modification, just drag the script to your main camera and voila
- Compatible with any built-in shader (custom or not), works only with deferred rendering
- AR/VR/XR single-pass and multi-pass supported
Install:
- Just drag the script to your main camera and tweak the properties to suit your project quality needs
Notes:
- Does not work with Forward rendering
- There's no normal map masking, gbuffer gets completely filtered but future versions will provide per object masking to fine tune edge bevels
- If you are targeting mobile don't go crazy with the Quality, recommended on powerful devices only
Future:
- Improvements to the algorithm (better edge detection)
- Screen space masking (per-object/per-pixel masking)
- SRP ports (HDRP and URP planned for late 2020)
Support:
Discord Support
Email Support
As with our other products, our commitment and support to users is our top priority, if you are not satisfied you can request a refund. Money back guaranteed.