Publisher | The BlindEye |
---|---|
File size | 852.86kB |
Number of files | 17 |
Latest version | 1.1.0 |
Latest release date | 2022-05-25 10:22:14 |
First release date | 2022-04-28 07:20:19 |
Supported Unity versions | 2018.4.2 or higher |
This is a demo asset for New Input By Reference.
The following features are excluded from the demo version:
- Input Data & its associated functions
- Demo Action Map
- Generate Input Data Window
- StartRebinding function
- GetBindingName function does not support composite input action
- Fewer premade actions for Demo Input Action Asset
- Custom errors
NEW! It is now possible to rebind actions (multiple Input Action Assets support).
- To save/load the rebinds, Unity's new Input System version 1.1.1 or higher Is required.
All of the functions listed below are included in this package and can be used under the NewInputByReference namespace.
- Action Map
ㅤㅤㅤㅤvoid NewInput.SwitchActionMap(string actionMap)
ㅤㅤㅤㅤvoid NewInput.EnableActionMap(string actionMap)
ㅤㅤㅤㅤvoid NewInput.DisableActionMap(string actionMap)
- Rebind Functions
ㅤㅤㅤㅤvoid NewInput.Rebind(string actionName, string bindingPath,
ㅤㅤㅤㅤint bindingIndex = 0)
ㅤㅤㅤㅤstring NewInput.GetBindingName(string actionName,
ㅤㅤㅤㅤint bindingIndex = 0)
ㅤㅤㅤㅤvoid NewInput.ResetRebinds()
ㅤㅤㅤㅤvoid NewInput.ResetRebind(string actionName,
ㅤㅤㅤㅤint bindingIndex = 0)
- Button Action Type
ㅤㅤㅤㅤbool NewInput.GetButtonDown(string actionName)
ㅤㅤㅤㅤbool NewInput.GetButton(string actionName)
ㅤㅤㅤㅤbool NewInput.GetButtonUp(string actionName)
- Value Action Type
ㅤㅤㅤㅤfloat NewInput.GetAxis(string actionName)
ㅤㅤㅤㅤVector2 NewInput.GetVector2(string actionName)
ㅤㅤㅤㅤVector3 NewInput.GetVector3(string actionName)
A full walkthrough of the Package can be found in the Documentation.
Contents of the Documentation:
ㅤㅤㅤㅤ1. What is included with the Package?
ㅤㅤㅤㅤ2. What are the Functions?
ㅤㅤㅤㅤ3. How to set up a Project to use the Package?
ㅤㅤㅤㅤ4. What do custom errors indicate?
ㅤㅤㅤㅤ5. What are some script examples?
ㅤㅤㅤㅤ6. What are some tips?