Netvoice: Voice Chat for Netcode for GameObjects

$4
Publisher Ilidam Studios
File size 443.50kB
Number of files 44
Latest version 1
Latest release date 2025-02-12 12:22:11
First release date 2025-02-12 12:22:11
Supported Unity versions 2018.4.2 or higher

In the package you have:

  • VoiceChatPlayerNetwork.cs that handles the players voice input and output through netcode
  • MicConfig.cs that is where the mic settings can be get and set. It is static so you can use it from anywhere in the code.
  • Sample scene already integrated with netcode, proximity chat and simple player movement to test the package (To use the sample you NEED to install the Relay and ParrelSync packages)
  • UI prefabs and components for easier integration like:
    • Audio noise filter toggle
    • Audio noise filter threshold slider
    • Is push to talk toggle
    • Max audio chunks input field (NOT recommended to show this option to the player, is here only for testing purposes. I suggest you test what you feel is better for your project and set it on the MicConfig.SetMaxAudioChunksPerClip)
    • Mic device selection dropdown

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