Publisher | Ilidam Studios |
---|---|
File size | 443.50kB |
Number of files | 44 |
Latest version | 1 |
Latest release date | 2025-02-12 12:22:11 |
First release date | 2025-02-12 12:22:11 |
Supported Unity versions | 2018.4.2 or higher |
In the package you have:
- VoiceChatPlayerNetwork.cs that handles the players voice input and output through netcode
- MicConfig.cs that is where the mic settings can be get and set. It is static so you can use it from anywhere in the code.
- Sample scene already integrated with netcode, proximity chat and simple player movement to test the package (To use the sample you NEED to install the Relay and ParrelSync packages)
- UI prefabs and components for easier integration like:
- Audio noise filter toggle
- Audio noise filter threshold slider
- Is push to talk toggle
- Max audio chunks input field (NOT recommended to show this option to the player, is here only for testing purposes. I suggest you test what you feel is better for your project and set it on the MicConfig.SetMaxAudioChunksPerClip)
- Mic device selection dropdown