Publisher | Wojt Sterna |
---|---|
File size | 62.88kB |
Number of files | 10 |
Latest version | 1 |
Latest release date | 2014-10-20 10:19:15 |
First release date | 2014-01-09 11:13:15 |
Supported Unity versions | 2018.4.2 or higher |
This project implements a simple navigation mesh mechanism.
Why would you choose NavMeshPro instad of the built-in navigation system from Unity Pro?
- You don't need Pro version of Unity,
- NavMeshPro gives you maximum flexibility. It is a simple tool that does one thing: gives you the path. Then you can do with it whatever you want.
NavMeshPro doesn't move any agents by itself.
In order for it to work, you have to manually create the mesh and attach NavMeshPro component to a game object that has a MeshFilter. Such mesh should not have T-junctions (intersections of two or more faces where the vertex of one face lies on the edge or interior of another face).
You can see example project in action in WebPlayer at: http://blossom-games.com/NavMeshProExample/NavMeshProExample.html
Why would you choose NavMeshPro instad of the built-in navigation system from Unity Pro?
- You don't need Pro version of Unity,
- NavMeshPro gives you maximum flexibility. It is a simple tool that does one thing: gives you the path. Then you can do with it whatever you want.
NavMeshPro doesn't move any agents by itself.
In order for it to work, you have to manually create the mesh and attach NavMeshPro component to a game object that has a MeshFilter. Such mesh should not have T-junctions (intersections of two or more faces where the vertex of one face lies on the edge or interior of another face).
You can see example project in action in WebPlayer at: http://blossom-games.com/NavMeshProExample/NavMeshProExample.html