Publisher | nanolabo |
---|---|
File size | 18.42MB |
Number of files | 19 |
Latest version | 1 |
Latest release date | 2021-11-04 04:21:48 |
First release date | 2021-05-12 01:26:13 |
Supported Unity versions | 2018.4.2 or higher |
Automatic LOD generation.
With NanoLOD, you can automatically create LODs to make your game run faster!
But what are LODs?
LODs is the abbreviation for Levels of Details. It is an optimization technique that consists of switching models with lower resolution versions (fewer triangles) the farther they are from the screen.
Unity supports LODs with the LODGroup component but does not generate the lower resolution version of your meshes. Nanolod does that for you!
Why Nanolod?
- It's free 😎
- It's fast 🚀
- It works seamlessly with Unity LODs. No additional components or custom scripts to add to your game. It just works.
- It supports all mesh attributes. Animations, normals, UV (channels 0 and 1 for lightmaps), vertex colors, ...
- It is based on an innovative decimation algorithm. Based on an exclusive lightweight mesh data structure, the algorithm uses a more advanced approach than the standard quadric decimation and metaheuristics for best-in-class optimization.
- It's also portable! Since this is all C#, it is compatible with all Unity-supported platforms if you need its feature at runtime.
To request a feature, report a bug, or simply discuss technical stuff, please come join us on the Nanolabo discord channel!