My Scene Manager

FREE
Publisher My GameDev Tools
File size 527.91kB
Number of files 79
Latest version 4.0.0
Latest release date 2025-03-24 11:17:12
First release date 2025-03-24 11:17:12
Supported Unity versions 2018.4.2 or higher

Documentation | GitHub | OpenUPM


Simplify Scene Management in Unity


My Scene Manager is a powerful, flexible Unity package designed to elevate your scene management workflow. Whether you're handling seamless scene transitions, integrating Unity Addressables, or working with async/await operations, this package offers a streamlined, intuitive solution for managing scenes with minimal effort.


🚀 Key Features


  • Effortless Scene Transitions — Smoothly transition between scenes with optional loading screens for a polished user experience.
  • Addressable & Non-Addressable Support — Manage both addressable and non-addressable scenes through a unified, consistent API.
  • Async/Await Integration — Fully supports async/await, enabling non-blocking scene operations for responsive gameplay.
  • Built-in Loading Screens — Easily create dynamic loading screens using ready-to-use components.
  • Cancellation Support — Gracefully cancel long-running scene operations to handle user interruptions or unexpected scenarios.
  • Reliable & Tested — High code coverage (80%+) with robust tests, ensuring stability and performance.

🌟 Open Source & Forever Free


My Scene Manager is open source — free to use, modify, and contribute to. Join our community on GitHub and help shape the future of Unity scene management.


🎯 Why Choose My Scene Manager?


Experience the flexibility of Unity's Scene Manager — but better.


Converting your existing SceneManager calls to MySceneManager is simple, so you can level up your workflow without reinventing the wheel.


This package is perfect for you if:

  • You write code for scene transitions in your project.
  • You want an easy way to build custom loading screens.
  • You use Addressable scenes.
  • You rely on async/await workflows.

This package may not be for you if:

  • You need a fully no-code solution.
  • You're looking for an open-world streaming system.

Top Publisher Assets