Publisher | My GameDev Tools |
---|---|
File size | 527.91kB |
Number of files | 79 |
Latest version | 4.0.0 |
Latest release date | 2025-03-24 11:17:12 |
First release date | 2025-03-24 11:17:12 |
Supported Unity versions | 2018.4.2 or higher |
Documentation | GitHub | OpenUPM
Simplify Scene Management in Unity
My Scene Manager is a powerful, flexible Unity package designed to elevate your scene management workflow. Whether you're handling seamless scene transitions, integrating Unity Addressables, or working with async/await operations, this package offers a streamlined, intuitive solution for managing scenes with minimal effort.
🚀 Key Features
- Effortless Scene Transitions — Smoothly transition between scenes with optional loading screens for a polished user experience.
- Addressable & Non-Addressable Support — Manage both addressable and non-addressable scenes through a unified, consistent API.
- Async/Await Integration — Fully supports async/await, enabling non-blocking scene operations for responsive gameplay.
- Built-in Loading Screens — Easily create dynamic loading screens using ready-to-use components.
- Cancellation Support — Gracefully cancel long-running scene operations to handle user interruptions or unexpected scenarios.
- Reliable & Tested — High code coverage (80%+) with robust tests, ensuring stability and performance.
🌟 Open Source & Forever Free
My Scene Manager is open source — free to use, modify, and contribute to. Join our community on GitHub and help shape the future of Unity scene management.
🎯 Why Choose My Scene Manager?
Experience the flexibility of Unity's Scene Manager — but better.
Converting your existing SceneManager calls to MySceneManager is simple, so you can level up your workflow without reinventing the wheel.
✅ This package is perfect for you if:
- You write code for scene transitions in your project.
- You want an easy way to build custom loading screens.
- You use Addressable scenes.
- You rely on async/await workflows.
❌ This package may not be for you if:
- You need a fully no-code solution.
- You're looking for an open-world streaming system.