Publisher | EMD Assets |
---|---|
File size | 9.95MB |
Number of files | 59 |
Latest version | 1 |
Latest release date | 2022-06-07 08:25:16 |
First release date | 2018-06-26 10:23:18 |
Supported Unity versions | 2018.4.2 or higher |
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/4f8aa891-95db-4458-a0ca-5563c6addba5_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/860cdbf6-e462-4fa7-a66b-314fc3e62e44_scaled.jpg)
![screenshot](http://assetstorev1-prd-cdn.unity3d.com/package-screenshot/66d7942e-acdd-4edc-afcf-ad73c0622392_scaled.jpg)
This tool modifies and deforms a mesh from a mesh renderer based on data you set through the inspector.
Features:
- It adapts it's vertices on top of another mesh's surface like mountains
- After modifying it's vertices to another mesh's surface it can apply a post deforming effect based on a heightmap of your preference
- Can modifies it's vertices based on a heightmap of your preference
- Comes with a shader that simulates holes on it's surface based on a heightmap
The purpose is to bake the mesh into what you want before playing. It remains static in realtime for now.
Future features:
- Bake the mesh aroud ropes that you create on the editor
- Runtime procedural mesh generation and deformation
- Editor Brush
Features:
- It adapts it's vertices on top of another mesh's surface like mountains
- After modifying it's vertices to another mesh's surface it can apply a post deforming effect based on a heightmap of your preference
- Can modifies it's vertices based on a heightmap of your preference
- Comes with a shader that simulates holes on it's surface based on a heightmap
The purpose is to bake the mesh into what you want before playing. It remains static in realtime for now.
Future features:
- Bake the mesh aroud ropes that you create on the editor
- Runtime procedural mesh generation and deformation
- Editor Brush