Publisher | desNetware |
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File size | 290.16MB |
Number of files | 842 |
Latest version | 1.5.1 |
Latest release date | 2024-05-21 11:52:14 |
First release date | 2023-01-05 12:40:16 |
Supported Unity versions | 2018.4.2 or higher |
MultiFPS is template project for server authoritative multiplayer shooter. Its modular architecture makes it possible to build your own systems on top of it,
add more or completely get rid of features that You don't need.
MultiFPS has all the necessary features that multiplayer shooter needs. Synchronized gameplay, bots, scoreboard, in-game chat, panel for hosting games locally (gamemode and map selections, player count, game duration), and more.
Key features:
- Fully synchronized FPP controller
- 8 items: Knife, Pistol, Rifle, Shotgun, SniperRifle, Grenade, Bomb, Rocket Launcher
- Weapon recoil dependent on player movement, represented by crosshair
- Melee attacks for every weapon
- 4 maps, where one of them is showcase for various features
- 4 Gamemodes: Deathmatch, TeamDeathmatch, TeamEliminations, Defuse
- Separate UI for each gamemode
- BotAI
- Scoreboard, with kills, deaths and ping
- Spectator mode, where you can spectate other players from first person perspective when you're dead
- Taking control over bots in your team when you are dead
- Synchronized ragdoll with applying gun and movement force on death
- Custom player position and rotation synchronization
- Bullet penetration through players and selected environment objects
- Object pooler for sparks created by bullet hits and other frequently used effects
- Cosmetics for character model and items, with UI panel to select them
- Pause menu
- Mouse sensitivity and audio volume sliders in pause menu
- Lodout panel in pause menu, so player can choose which weapon he will have on next spawn
- In game text chat
- Ability to run server build with desired properties (map, gamemode etc) by command line parameters
For networking MultiFPS uses Mirror, open-source networking solution for Unity games. It is client-server architecture.
MultiFPS is ready to be deployed on dedicated server, and fully works with WebGL.
To add/modify features basic knowledge of C# is required.
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This asset uses Orbitron font under SIL OPEN FONT LICENSE Version 1.1; see Third-Party Notices.txt file in package for details.
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This asset uses free open-source Mirror networking solution.