Publisher | Marcos Schultz |
---|---|
File size | 10.97MB |
Number of files | 67 |
Latest version | 2.9.8 |
Latest release date | 2020-07-20 08:00:41 |
First release date | 2017-02-24 09:24:20 |
Supported Unity versions | 2018.4.2 or higher |
The MS Advanced Camera Controller is a complete camera system, which contains 10 different systems.
Site | Email: [email protected]
The systems are as follows:
• Look At The Player: Camera that looks at the player.
• First Person: Camera in first person.
• FollowPlayer: Camera that follows the player, with smoothness in movement and rotation. The camera also avoids walls by going forward from the obstacle.
• Orbital: Orbital camera with scrool. The camera also avoids walls by going forward from the obstacle.
• Stop: Camera totally stopped, no action at all.
• StraightStop: Straight stop camera. This camera tries to keep the horizon always horizontal.
• OrbitalThatFollows: Orbital camera that follows the player. This camera does the following tracking function when no acceleration is applied to the mouse. When there is some acceleration in the mouse, the camera behaves like an orbital camera.
• ETS_StyleCamera: ETS style camera. It is a first person camera that moves when there is a left rotation. Ideal for vehicles.
• FlyCamera: FlyCamera is a camera that moves freely around the scenery.
• Plane X_Z: Plane X_Z is a camera that follows the player looking at him from top to bottom, and when the player approaches an edge of the scene, the camera approaches the player. The camera also remains only within the established area.
Everything that is in the images comes even in the asset.
Site | Email: [email protected]
The systems are as follows:
• Look At The Player: Camera that looks at the player.
• First Person: Camera in first person.
• FollowPlayer: Camera that follows the player, with smoothness in movement and rotation. The camera also avoids walls by going forward from the obstacle.
• Orbital: Orbital camera with scrool. The camera also avoids walls by going forward from the obstacle.
• Stop: Camera totally stopped, no action at all.
• StraightStop: Straight stop camera. This camera tries to keep the horizon always horizontal.
• OrbitalThatFollows: Orbital camera that follows the player. This camera does the following tracking function when no acceleration is applied to the mouse. When there is some acceleration in the mouse, the camera behaves like an orbital camera.
• ETS_StyleCamera: ETS style camera. It is a first person camera that moves when there is a left rotation. Ideal for vehicles.
• FlyCamera: FlyCamera is a camera that moves freely around the scenery.
• Plane X_Z: Plane X_Z is a camera that follows the player looking at him from top to bottom, and when the player approaches an edge of the scene, the camera approaches the player. The camera also remains only within the established area.
Everything that is in the images comes even in the asset.