Mossy Cedrus Forest

$44 $73
ENDS SOON ! -40%
Publisher SeedMesh Studio
File size 5.43GB
Number of files 904
Latest version 1.5.0
Latest release date 2024-03-26 07:42:14
First release date 2023-11-27 07:46:13
Supported Unity versions 2018.4.2 or higher

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This product may not be used in datasets for, in the development of, or as inputs to generative AI programs.


IMPORTANT: This package have support for all Unity Render Pipelines, but is conditioned to TVE shaders, please read carefully the description!


To run the project you must install SeedMesh Shaders separately, these are exclusive for HDRP.


The package also have full support with TVE Lite Shaders, and can be used on Built-in, URP and HDRP. The fact that this package have full support makes the conversion to TVE Core Shaders easier: The Vegetation Engine

BE AWARE THAT DEMO SCENE SHALL WORK ONLY IN HDRP, you can convert all assets to URP or Built-in RP, but demo scene will remain exclusively on HDRP.


There are some prefabs that use materials with Tessellation, you will be able to use those assets on URP and Built-in RP, but the tessellation feature will remain for HDRP only, this is because the tessellation feature uses HDRP Lit shader to work.


This package contains:

-1 sample scene (HDRP only)

-1 sample scene with the assets list

-11 different Tree models with a total of 26 tree prefab variations

-38 plant variations

-11 different roldana plant variations

-8 different rock scans

-9 different mushrooms scans

-3 different ground scans

-33 dead vegetation scans (Branch, stumps, tree debris, dry leaves)

-5 high quality terrain surface scans (4K Textures)

-27 prefab variations with automatic moss shader

-14 prefab variations with Tessellation

-All textures are 4K resolution


*MAPS

-Debris, logs scans, and not translucent objects:

-Base Color (RGBA)

-Normal map (RGB)

-HDRP mask (R=Metallic G= AO B= black color A=Smoothness)

-Height map (Tessellation Ready with no seams)

Vegetation

-Base Color (RGBA)

-Normal map (RGB)

-HDRP mask (R=Metallic G= AO B= Thickness A=Smoothness)

-Transmission map (Grayscale)


-The format of textures depends on 3D models kind:

Opaque objects (trunks, logs, rocks...) = .png

Objects with transparency (Foliage) = .tif


A total of 118 Unique 3D models with a total of 174 prefab variations


Other Details

-1 manual that explains how to optimize demo scene and how to import more vegetation to the package using SeedMesh shaders

-1 manual that helps with the TVE conversion

-All assets are optimized with LOD's (Refer to "Technical Details" for more info)

-All 3D Models are .fbx format

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