Publisher | SeedMesh Studio |
---|---|
File size | 3.62GB |
Number of files | 464 |
Latest version | 2 |
Latest release date | 2023-02-17 10:46:14 |
First release date | 2021-06-22 02:08:12 |
Supported Unity versions | 2018.4.2 or higher |
A package focused on 3D vegetation using Unity Shader Graph / Discord
This package contains:
-A sample scene
-1 Architectural Model (Aged Cabin)
-52 different plant variations (4 materials)
-21 different tree variations (8 materials and 3 materials for billboards)
-17 different rocks variations with 33 different prefabs
-23 Different forest details like branch debris, pine cones, dry needle, Broken trunks, etc.
Total of 130 3D prefabs!
-The textures are 4K resolution
-4 Terrain layers
-A manual that explains how to import more vegetation in the package.
-All assets are optimized with LOD's
Average rock geometry:
9324 - 2929 Triangles on LOD0 > 233 triangles on last LOD
Average Tree geometry:
Little Trees: 10,320 > 5,449 > 2,508 > 1259 > 6 Triangles
Middle Trees: 13,724 > 7904 > 4263 > 1060 > 6 Triangles
Tall Trees: 13,128 > 7359 > 3551 > 1398 > 6 Triangles
Gigant Trees: 33,946 > 10972 > 5776 > 2484 > 6 Triangles
This package was generated with Unity 2020.3.16f1 in HDRP
-Important to read before buying!
This package was mainly made to be used in HDRP, there is a way to convert the assets to URP but is important to know that the vegetation will not react to the translucency effect as the same way, the thickness map will be missed in the Universal Render Pipeline and the post-processing and render settings from Demo scene cannot be used in URP, only in HDRP, please join my discord server if you have more questions!
In the case of built-in render pipeline, it is not possible to use the shaders, you must replace them to render the vegetation correctly.
A quick solution for URP and built-in render pipeline is using the tool: The Vegetation Engine. It contains ready pre-sets to convert SeedMesh prefabs with just one click!
Are you interested only in the Ground Foliage? Click here