Publisher | Noise Floor Development |
---|---|
File size | 298.36kB |
Number of files | 23 |
Latest version | 1 |
Latest release date | 2017-06-05 06:39:22 |
First release date | 2017-06-05 06:39:22 |
Supported Unity versions | 2018.4.2 or higher |
Pixelate objects in your scene.
WebGL demo | Full documentation
WebGL demo | Full documentation
- Color doesn't blur from from the surrounding scene, giving a cleaner effect.
- Dynamic 3d masking allows you to pixelate a character's face or limit the effect to just his eyes.
- Texture maps can be used to mask the effect.
- Dynamic scaling and anchoring gives added control over the pixelation style.