Publisher | illix |
---|---|
File size | 429.50MB |
Number of files | 389 |
Latest version | 1 |
Latest release date | 2022-08-24 08:50:16 |
First release date | 2020-04-17 09:01:11 |
Supported Unity versions | 2018.4.2 or higher |
Feel like the creator of your personal collection of swords!
This pack contains 60 unique individual components that can be used for modular sword building.
With this asset, you can create over 100,000 good looking swords. High quality with good optimization will allow you to have a beautiful picture without sacrificing optimization.
With this asset you will never need swords for your game again!
Textures
Textures are in three folders for each render pipline you want, there is also classic PBR variant. In these folders you will find subfolders with 1024x1024 and 2048x2048 texture dimensions.
Please note:Textures are the most voluminous part of the asset, so after purchase, remove unnecessary textures to make the asset lighter.
Compatibility
Supports Universal Render Pipeline (URP) and HD Render Pipeline (HDRP). I have only set up HDRP scene, but there are textures for both HDRP and URP.
Navigation
Asset is divided into parts, in each of which you will find 5 different parts of the sword. Every 5 parts of sword are combined into 1 texture atlas 1024 or 2048 (for example, 5 blades are combined into 1 atlas).
All models and textures are named properly so you will not get lost in navigation.
1H_sword_.../2H_sword_... - one-handed and two-handed sword parts.
I made it easy to understand how to use models and textures.
Polycount of models:
1H_sword_blade_1_1 - 30 tris;
1H_sword_blade_1_2 - 74 tris;
1H_sword_blade_1_3 - 74 tris;
1H_sword_blade_1_4 - 30 tris;
1H_sword_blade_1_5 - 14 tris;
1H_sword_blade_2_1 - 12 tris;
1H_sword_blade_2_2 - 288 tris;
1H_sword_blade_2_3 - 232 tris;
1H_sword_blade_2_4 - 132 tris;
1H_sword_blade_2_5 - 396 tris;
1H_sword_guard_1_1 - 228 tris;
1H_sword_guard_1_2 - 228 tris;
1H_sword_guard_1_3 - 84 tris;
1H_sword_guard_1_4 - 1112 tris;
1H_sword_guard_1_5 - 84 tris;
1H_sword_guard_2_1 - 588 tris;
1H_sword_guard_2_2 - 268 tris;
1H_sword_guard_2_3 - 588 tris;
1H_sword_guard_2_4 - 364 tris;
1H_sword_guard_2_5 - 516 tris;
1H_sword_hilt_1_1 - 428 tris;
1H_sword_hilt_1_2 - 1244 tris;
1H_sword_hilt_1_3 - 1100 tris;
1H_sword_hilt_1_4 - 1004 tris;
1H_sword_hilt_1_5 - 3740 tris;
1H_sword_hilt_2_1 - 380 tris;
1H_sword_hilt_2_2 - 718 tris;
1H_sword_hilt_2_3 - 1316 tris;
1H_sword_hilt_2_4 - 796 tris;
1H_sword_hilt_2_5 - 476 tris;
1H_sword_pommel_1_1 - 124 tris;
1H_sword_pommel_1_2 - 352 tris;
1H_sword_pommel_1_3 - 192 tris;
1H_sword_pommel_1_4 - 244 tris;
1H_sword_pommel_1_5 - 44 tris;
1H_sword_pommel_2_1 - 450 tris;
1H_sword_pommel_2_2 - 334 tris;
1H_sword_pommel_2_3 - 220 tris;
1H_sword_pommel_2_4 - 252 tris;
1H_sword_pommel_2_5 - 190 tris;
2H_sword_blade_1_1 - 336 tris;
2H_sword_blade_1_2 - 64 tris;
2H_sword_blade_1_3 - 672 tris;
2H_sword_blade_1_4 - 48 tris;
2H_sword_blade_1_5 - 156 tris;
2H_sword_guard_1_1 - 404 tris;
2H_sword_guard_1_2 - 324 tris;
2H_sword_guard_1_3 - 836 tris;
2H_sword_guard_1_4 - 308 tris;
2H_sword_guard_1_5 - 452 tris;
2H_sword_hilt_1_1 - 808 tris;
2H_sword_hilt_1_2 - 1244 tris;
2H_sword_hilt_1_3 - 1484 tris;
2H_sword_hilt_1_4 - 1340 tris;
2H_sword_hilt_1_5 - 665 tris;
2H_sword_pommel_1_1 - 346 tris;
2H_sword_pommel_1_2 - 316 tris;
2H_sword_pommel_1_3 - 240 tris;
2H_sword_pommel_1_4 - 456 tris;
2H_sword_pommel_1_5 - 424 tris;
This pack contains 60 unique individual components that can be used for modular sword building.
With this asset, you can create over 100,000 good looking swords. High quality with good optimization will allow you to have a beautiful picture without sacrificing optimization.
With this asset you will never need swords for your game again!
Textures
Textures are in three folders for each render pipline you want, there is also classic PBR variant. In these folders you will find subfolders with 1024x1024 and 2048x2048 texture dimensions.
Please note:Textures are the most voluminous part of the asset, so after purchase, remove unnecessary textures to make the asset lighter.
Compatibility
Supports Universal Render Pipeline (URP) and HD Render Pipeline (HDRP). I have only set up HDRP scene, but there are textures for both HDRP and URP.
Navigation
Asset is divided into parts, in each of which you will find 5 different parts of the sword. Every 5 parts of sword are combined into 1 texture atlas 1024 or 2048 (for example, 5 blades are combined into 1 atlas).
All models and textures are named properly so you will not get lost in navigation.
1H_sword_.../2H_sword_... - one-handed and two-handed sword parts.
I made it easy to understand how to use models and textures.
Polycount of models:
1H_sword_blade_1_1 - 30 tris;
1H_sword_blade_1_2 - 74 tris;
1H_sword_blade_1_3 - 74 tris;
1H_sword_blade_1_4 - 30 tris;
1H_sword_blade_1_5 - 14 tris;
1H_sword_blade_2_1 - 12 tris;
1H_sword_blade_2_2 - 288 tris;
1H_sword_blade_2_3 - 232 tris;
1H_sword_blade_2_4 - 132 tris;
1H_sword_blade_2_5 - 396 tris;
1H_sword_guard_1_1 - 228 tris;
1H_sword_guard_1_2 - 228 tris;
1H_sword_guard_1_3 - 84 tris;
1H_sword_guard_1_4 - 1112 tris;
1H_sword_guard_1_5 - 84 tris;
1H_sword_guard_2_1 - 588 tris;
1H_sword_guard_2_2 - 268 tris;
1H_sword_guard_2_3 - 588 tris;
1H_sword_guard_2_4 - 364 tris;
1H_sword_guard_2_5 - 516 tris;
1H_sword_hilt_1_1 - 428 tris;
1H_sword_hilt_1_2 - 1244 tris;
1H_sword_hilt_1_3 - 1100 tris;
1H_sword_hilt_1_4 - 1004 tris;
1H_sword_hilt_1_5 - 3740 tris;
1H_sword_hilt_2_1 - 380 tris;
1H_sword_hilt_2_2 - 718 tris;
1H_sword_hilt_2_3 - 1316 tris;
1H_sword_hilt_2_4 - 796 tris;
1H_sword_hilt_2_5 - 476 tris;
1H_sword_pommel_1_1 - 124 tris;
1H_sword_pommel_1_2 - 352 tris;
1H_sword_pommel_1_3 - 192 tris;
1H_sword_pommel_1_4 - 244 tris;
1H_sword_pommel_1_5 - 44 tris;
1H_sword_pommel_2_1 - 450 tris;
1H_sword_pommel_2_2 - 334 tris;
1H_sword_pommel_2_3 - 220 tris;
1H_sword_pommel_2_4 - 252 tris;
1H_sword_pommel_2_5 - 190 tris;
2H_sword_blade_1_1 - 336 tris;
2H_sword_blade_1_2 - 64 tris;
2H_sword_blade_1_3 - 672 tris;
2H_sword_blade_1_4 - 48 tris;
2H_sword_blade_1_5 - 156 tris;
2H_sword_guard_1_1 - 404 tris;
2H_sword_guard_1_2 - 324 tris;
2H_sword_guard_1_3 - 836 tris;
2H_sword_guard_1_4 - 308 tris;
2H_sword_guard_1_5 - 452 tris;
2H_sword_hilt_1_1 - 808 tris;
2H_sword_hilt_1_2 - 1244 tris;
2H_sword_hilt_1_3 - 1484 tris;
2H_sword_hilt_1_4 - 1340 tris;
2H_sword_hilt_1_5 - 665 tris;
2H_sword_pommel_1_1 - 346 tris;
2H_sword_pommel_1_2 - 316 tris;
2H_sword_pommel_1_3 - 240 tris;
2H_sword_pommel_1_4 - 456 tris;
2H_sword_pommel_1_5 - 424 tris;